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 ProEssentials v9 Help


BOOL PEreconstruct3dpolygons ( hObject )




The handle returned from PEcreate.


This function helps with real-time 3D implementations. This feature allows the developer to change XData, YData, ZData, or PointColors and have the image updated without first calling the PEreset function which was required in v5 and earlier.


At the end of your data update logic, call this function along with PEresetimage and InvalidateRect...


PEreconstruct3dpolygons ( m_hPE );
PEresetimage( m_hPE, 0, 0 );
::InvalidateRect( m_hPE, NULL, FALSE );


TRUE if successful, else FALSE.



See examples 410, 411, and 412 which demonstrate 3D real-time features.


.NET developers, use PeFunction.PEreconstruct3dpolygons or call with Gigasoft.ProEssentials.Api.PEreconstruct3dpolygons(Pe3do1.PeSpecial.hObject)


OCX developers, call with OCX method Pe3do1.PEreconstruct3dpolygons()