BOOL PEload (hObject, lphGlobal)
This function reloads an objects data from binary form located in a global memory object.
NonZero if the function was successful, otherwise Zero.
Call the PEreinitialize and PEresetimage functions after calling PEload. OCX developers set PEactions = 0, and VCL developers set PEactions := xReinitAndReset after calling PEload.
Use PEstore to initially store the object's information into the binary format.
See Also: PEloadpartial, PEstore, PEstorepartial, PEloadfromfile, and PEsavetofile.
Chapter 5 of the manual has a section on serialization which provides examples on how to use this function.
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