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DxFarFOV
Purpose For Direct3D RenderEngine setting, this property sets a viewing frustum far plane distance. Probably never needs adjusting.
If the developer desires distant polygons to be culled from a scene that is configured to contain distant polygons, this feature may be useful. GridAspectX and or GridAspectZ settings could result in a 3D scene that extends into the distance.
Comments PePlot.Option.DxFarFOV members of Pe3do.PePlot.Option
See Also: DxNearFOV, DxZoom, GridAspectX, GridAspectZ
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