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StagingBufferZ
Purpose Used with RenderEngine = Direct3D to enable an efficient pipeline for updating data from the cpu-side to gpu-side.
Set True if repeatedly changing ZData as part of a real-time updating scenario/implementation.
Comments The ReuseDataZ property will tell ProEssentials that any buffers related to ZData are not changing.
Examples 410, 145, 148 and 413 implement StagingBuffers, ComputeShader, CircularBuffers, and ReuseDataZ providing your best information for studying this use-case.
PeData.StagingBufferZ members of Pesgo.PeData, Pe3do.PeData
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