|
StagingBufferY
Purpose Used with RenderEngine = Direct3D to enable an efficient pipeline for updating data from the cpu-side to gpu-side.
Set True if repeatedly changing YData as part of a real-time updating scenario/implementation.
Comments The ReuseDataY property will tell ProEssentials that any buffers related to YData are not changing.
Examples 410, 145, 148 and 413 implement StagingBuffers, ComputeShader, and CircularBuffers providing your best information for studying this use-case.
PeData.StagingBufferY members of Pesgo.PeData, Pe3do.PeData
|
©2025 Gigasoft, Inc. | All rights reserved.
Gigasoft is a registered trademark, and ProEssentials a trademark of Gigasoft, Inc. |