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StagingBufferX
Purpose Used with RenderEngine = Direct3D to enable an efficient pipeline for updating data from the cpu-side to gpu-side.
Set True if repeatedly changing XData as part of a real-time updating scenario/implementation.
Comments The ReuseDataX property will tell ProEssentials that any buffers related to XData are not changing.
Examples 410, 145, 148 and 413 implement StagingBuffers, ComputeShader, CircularBuffers, and ReuseDataX providing your best information for studying this use-case.
PeData.StagingBufferX members of Pesgo.PeData, Pe3do.PeData
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