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 ProEssentials v10 Help

ReuseDataY

Scope

Pesgo, Pe3do

Type

Boolean/Int32

Default

FALSE

.NET

PeData.ReuseDataY

Ocx|Vcl

ReuseDataY

DLL

PEP_bREUSEDATAY

 

Purpose

Related to RenderEngine = Direct3D and ComputeShader = True, enables a more efficient path handling Direct3D buffers as part of construction of chart. 

 

Set True if YData has not changed as part of a real-time or continuously updating charting scenario/implementation. 

 

Setting

Description

TRUE

Tells ProEssentials YData is unchanged, no Direct3D buffer changes need processing. 

FALSE

YData is considered fresh and or changed. 

 

Comments

Related to StagingBufferY  but applies with or without StagingBufferY enabled.

 

Examples 410, 145, 148 and 413 implement StagingBuffers, ComputeShaderCircularBuffers, and ReuseDataX providing your best information for studying this use-case. 

 

PeData.ReuseDataY members of Pesgo.PeData, Pe3do.PeData