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ReuseDataY
Purpose Related to RenderEngine = Direct3D and ComputeShader = True, enables a more efficient path handling Direct3D buffers as part of construction of chart.
Set True if YData has not changed as part of a real-time or continuously updating charting scenario/implementation.
Comments Related to StagingBufferY but applies with or without StagingBufferY enabled.
Examples 410, 145, 148 and 413 implement StagingBuffers, ComputeShader, CircularBuffers, and ReuseDataX providing your best information for studying this use-case.
PeData.ReuseDataY members of Pesgo.PeData, Pe3do.PeData
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