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 ProEssentials v9 Help

Force3dxVerticeRebuild

Scope

Pe3do

Type

Boolean/Int32

Default

FALSE

.NET

PeFunction.Force3dxVerticeRebuild

Ocx|Vcl

Force3dxVerticeRebuild

DLL

PEP_bFORCE3DXVERTICEREBUILD

 

Purpose

Setting this property True sets a flag used within the DirectX render loop that causes vertices to be rebuilt to reflect changes in X, Y, and Z Data. Only used if RenderEngine is set to Direct3D. The feature is most likely used for real-time implementations when the scales do not need updating. If scale need updating, use PEreconstruct3dpolygons instead of this setting.

 

Setting

Description

TRUE

Force vertice rebuild within next Direct3D render loop.

FALSE

By default cached vertices are used.

 

Comments

PeFunction.Force3dxVerticeRebuild members of Pe3do.PeFunction.