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Force3dxVerticeRebuild
Purpose Setting this property True sets a flag used within the DirectX render loop that causes vertices to be rebuilt to reflect changes in X, Y, and Z Data. Only used if RenderEngine is set to Direct3D. The feature is most likely used for real-time implementations when the scales do not need updating. If scale need updating, use PEreconstruct3dpolygons instead of this setting.
Comments PeFunction.Force3dxVerticeRebuild members of Pe3do.PeFunction.
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