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Filter2D3D
Purpose Used with RenderEngine = Direct3D and ComputeShader = True to enable a ComputeShader and parallelism to pre-filter 2D line data prior to sending to the final ComputeShader that uses parallelism to construct the scene. Filter2D3D will loss-less filter sequential data to reduce the demand on the final ComputeShader. The combination of this two tier ComputeShader logic renders 2D line data dramatically fast to maximize your potential for real-time charting.
Set True when charting 250,000 or more data points of 2D Line Data within a Pesgo implementation.
Comments Currenty limited to PlottingMethod = Line. We expect to add Area, Bar, Point in the near future.
Examples 145, 146 and GigaPrime2D show how to implement the Filter2D3D feature.
PeData.Filter2D3D members of Pesgo.PeData
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