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DynamicBuffers
Purpose Set to true when RenderEngine = Direct3D and a real-time implementation will need to incrementally change data. Used in conjunction with properties RealTimeStartingIndex, RealTimeQuantity. These features are added to implement a chart with a very large amount of data, that needs to be updated incrementally but rapidly. Historically, for large data sets, the chart would become slower as more data was rendered causing the system to become less responsive over time. These new features avoid this concern. The one draw back to this feature is DynnamicBuffers cause an extra delay upon initial initialization of the Direct3D buffers. Comments PeData.DynamicBuffers members of Pego.PeData, Pesgo.PeData
See Also: RealTimeStartingIndex, RealTimeQuantity |
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