AutoScaleData
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Gets and Sets whether large/small data will be displayed with a scale factor. For example, a grid line value of 10,000,000 may be displayed as 10M if this property is true. M representing millions.
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ComputeShader
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Set to True to enable GPU side Direct3D chart construction. Currently limited to Pe3do PolyMode = SurfacePolygons and Pesgo PlottingMethod ContourColors, and Line. Only applicable with RenderEngine = Direct3D. |
DuplicateDataX
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Used within 3D charts, 2D Contours, or any 2D Pesgo Pepso chart where all subsets or points use identical XData. Providing a method of reducing data redundancy in constructing chart.
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DuplicateDataY
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Used within any chart where all subsets or points use identical YData. Providing a method of reducing data redundancy in constructing chart.
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DuplicateDataZ
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Used within 3D charts, 2D Contours, or any 2D Pesgo Pepso chart where all subsets or points use identical ZData. Providing a method of reducing data redundancy in constructing chart.
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Filter3D
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Non Direct3D. Direct3D is fast enough to not need filtering. However, we may add ComputeShader support for Direct3D in the future to handle extremely huge surface data. Reduce data for any dimension if dimension quantity exceeds this threshold. For example, if Subsets=200 and Filter3D default=150, data will be optimized as if Subsets=150. Smaller numbers would result in more potential image degradation.
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FilterOn
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Read only. True if image is a product of data reduction. PeData.Filter2D or PeData.Filter3D and Subsets/Points and size of chart all effect if FilterOn is True.
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NullDataValue
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Gets and Sets the YData value considered null and subsequently ignored.
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NullDataValueX
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Gets and Sets the X Data value considered null and subsequently ignored.
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NullDataValueZ
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Gets and Sets the ZData value considered null and subsequently ignored.
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Pedo
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ProEssentials Data Object interface. Used for incremental-data / real-time / strip-chart internet updating.
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Points
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Always set this property prior to passing Data.Y and/or Data.X. Gets or Sets quantity of data points per series. Example: for a line chart, this is the number of data points per line.
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Precision
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Set or Get the precision used within table, on-screen coordinate prompting and data exporting.
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ReuseDataX
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Set True if XData has not changed as part of a RenderEngine=Direct3D, ComputeShader=True real-time or continuously updating charting scenario/implementation.
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ReuseDataY
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Set True if YData has not changed as part of a RenderEngine=Direct3D, ComputeShader=True real-time or continuously updating charting scenario/implementation.
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ReuseDataZ
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Set True if ZData has not changed as part of a RenderEngine=Direct3D, ComputeShader=True real-time or continuously updating charting scenario/implementation.
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ScaleForXData
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Gets the current scale factor as a power of 10 for the bottom X Axis. Only used if Data.AutoScaleData = True.
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ScaleForYData
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Gets the current scale factor as a power of 10 for the Y Axis. Only used if Data.AutoScaleData = True.
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ScaleForZData
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Gets the current scale factor as a power of 10 for the Z Axis. Only used if Data.AutoScaleData = True.
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SeqentialDataX
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Gets and Sets if data can potentially be optimized. Default=Auto. This setting can be used to disable or force filtering. Most likely you may need to disable in some rare types of implementations.
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SeqentialDataY
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Gets and Sets if data can potentially be optimized. Default=Auto. This setting can be used to disable or force filtering. Sequential data in y direction is mostly used in 2d contours, and 3d surfaces 3d contours. X data is most commonly optimized.
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SkipRanging
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This property tells ProEssentials to avoid overall Min Max data range determination. Set true prior to calling PEreinitialize/ReinitializeResetImage as part of data or property updating logic.
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SpeedBoost
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Gets and Sets speedboost value. Default is 3. Valid range is 1 to 100. This feature will attempt to reduce GDI LineTo calls by eliminating calls where the line only moves slightly from its previous position.
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StagingBufferX
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Set True if repeatedly changing XData as part of a real-time updating scenario/implementation. True = enable staging buffer logic for XData. Will use additional video/system memory. False = Direct3D buffers are possibly recreated per update and data will not transfer as fast.
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StagingBufferY
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Set True if repeatedly changing YData as part of a real-time updating scenario/implementation. True = enable staging buffer logic for YData. Will use additional video/system memory. False = Direct3D buffers are possibly recreated per update and data will not transfer as fast.
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StagingBufferZ
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Set True if repeatedly changing ZData as part of a real-time updating scenario/implementation. True = enable staging buffer logic for ZData. Will use additional video/system memory. False = Direct3D buffers are possibly recreated per update and data will not transfer as fast.
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SubsetByPoint
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Gets and Sets how two dimensional property arrays (example, Data.Y, Data.X) are stored internally. If you will be adjusting the number of Subsets and/or Points and want to preserve existing data, read the help on this property.
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Subsets
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Always set this property prior to passing Data.Y and/or Data.X. Gets or Sets quantity of data series. Example: for a line chart, this is the number of lines with different colors.
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SurfaceNullDataGaps
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When set to true will cause 3D surfaces to process NullData values and include gaps in the surface where null data is found. Version 5 and earlier did not recognize null data for surface plots.
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UsingXDataii
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If setting this property, set it before passing data. Gets and Sets whether single or double precision data is utilized. Set to true to use double precision (Data.Xii) instead of (Data.X).
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UsingYDataii
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If setting this property, set it before passing data. Gets and Sets whether single or double precision data is utilized. Set to true to use double precision (Data.Yii) instead of (Data.Y).
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UsingZDataii
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If setting this property, set it before passing data. Gets and Sets whether single or double precision data is utilized. Set to true to use double precision (Data.Zii) instead of (Data.Z).
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W
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This property is used with PlottingMethod = Contour Colored Surface where the contour color is based upon WData or a 4th dimension.
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X
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You must set Data.Subsets and Data.Points before passing this data. Gets or Sets single precision data plotted with respect to x axis. PieChart (Pepco) uses this for controlling slice size. Pego only uses x data for Date-Time handling.
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Xii
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You must set Data.UsingXDataII=true, Data.Subsets and Data.Points before pass this data. Gets or Sets double precision data plotted with respect to x axis. Pego object only uses xdata for DateTime handling.
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Y
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You must set Data.Subsets and Data.Points before passing this data. Gets or Sets single precision data plotted with respect to y axis.
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Yii
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You must set Data.UsingYDataII=true, Data.Subsets and Data.Points before pass this data. Gets or Sets double precision data plotted with respect to y axis.
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Z
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You must set Data.Subsets and Data.Points before passing this data. Gets or Sets single precision data used with floating bar charts.
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Zii
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You must set Data.Subsets and Data.Points before passing this data. Gets or Sets double precision data.
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