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int PeFunction.PEreconstruct3dpolygons()


This function helps with real-time 3D implementations. This feature allows the developer to change XData, YData, ZData, or PointColors and have the image updated without first calling the PEreset function which was required in v5 and earlier.


This function looks for new min and max ranges, updates scale, and causes the internal polygon vertice data to be rebuilt.


For Direct3D implementations, and the scales are manually configured, instead of using this function, set Force3dxVerticeRebuild = True.



NonZero if the function was successful, otherwise Zero.



PeFunction.SetLight members of Pe3do.PeFunction


This function is a helper function for the DLL feature PEP_struct3DXLIGHT0