AntiAliasGraphics |
If RenderEngine is GdiPlus, setting this property True will cause all graphics (except text) to be anti-aliased (smoothed edges.) |
AntiAliasText |
If RenderEngine is Hybrid or GdiPlus, setting this property True will cause all text to be anti-aliased (smoothed edges.) |
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BorderTypes
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Gets and Sets the border style for graph
and table bounding boxes. |
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CacheBmp
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Gets or Sets whether image prepared in memory
via Configure.PrepareImages is retained in memory allowing faster redraws. |
DarkTextInset |
Default value False, dark text is not inset or shadowed. If True, dark text is drawn with a 3D inset effect rather than shadowed. |
DataShadowsTranslucent |
If RenderEngine is GdiPlus, then when DataShadowsTranslucent is TRUE, shadows are transulent (see-through), else solid in color. |
ImageAdjustBottom |
This property adds or removes space from the bottom of the graph. Units are logical and are 1/100th of the size of the x axis label height. For example, a value of 100 adds the distance equal to the x axis label height, 200 adds twice the distance of the x axis label height. |
ImageAdjustLeft |
This property adds or removes space from the left of the graph. Units are logical and are 1/100th of the size of the y axis label width. For example, a value of 100 adds the distance equal to the y axis label width, 200 adds twice the distance of the y axis label width. |
ImageAdjustRight |
This property adds or removes space from the right of the graph. Units are logical and are 1/100th of the size of the y axis label width. For example, a value of 100 adds the distance equal to the y axis label width, 200 adds twice the distance of the y axis label width. |
ImageAdjustTop |
This property adds or removes space from the top of the graph. Units are logical and are 1/100th of the size of the x axis label height. For example, a value of 100 adds the distance equal to the x axis label height, 200 adds twice the distance of the x axis label height. |
RenderEngine |
This property controls the rendering technology used in building the image. Either legacy pure GDI/Metafile compatibility, a mixture of GDI and GDIPLUS, or pure GDIPLUS can be used to build the image. |
TextRenderingHint |
Controls the algorithm used to anti-alias text when AntiAliasText is True and RenderEngine is Hybrid or GdiPlus. |
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PrepareImages
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Gets or Sets whether image is prepared in
memory and bit blitted to screen for smooth drawing. |